Originally Posted by
laggyluk
Yeah but when someone looks for OpenGL tutorials and all he/she can find are for c++/c# then why would even bother with doing it in pascal?
Dev forums are dying thanks to stackoverflow and this one is no different.
Pascal is obscure choice for making games considering lack of learning resources/user base and imo this can only change if some big company picks it up for their next big publicly accessible game engine. But then, why would anybody do that same reasons considered?
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