Quote Originally Posted by de_jean_7777 View Post
The fishes can come too close together, which doesn't allow to kill the second fish because vigor doesn't regenerate quickly enough. This may seem unfair to players as it's unavoidable no matter the skill.
During my play-testing I don't remember running into situation where fishes would come to close so that getting hit by one would be avoidable. As far as I have observed when fish spawn either on left or on right side there is always some minimal distance between them which is large enough for you to be able to hit all of them. Sure you need to time the hit on the first one just right but it is doable. As for when you get into "sandwich" between fish from both sides well this can be quite easily avoidable by planning your movements a little bit.
Now what I do consider unfair is that based on my experience the only way to get combo hit you need to get into the fish "sandwich" in order for them to come close enough so that more than one can be hit at the same time.

In order to avoid above mentioned problem I would recommend varying speed of each individual fish a little bit. This would also make gameplay a little more interesting.

Quote Originally Posted by de_jean_7777 View Post
Maybe provide additional visual feedback when losing a life other than a sound (cam shake).
Would be useful. But I guess that the main reason why all of us would want this immediately is the fact that player health bar sometimes gets obscured by trees due to wrong Z ordering.