I'm aware of Laggyluks thread, I even have his code for Free/Lazarus. Unfortunately it depends on several external units that have changed since, so it is beyond me to compile it, but I can of course just read it, there seems to be many clever cool things within it.
My Vox engine doesn't need to be very powerful as it is just a side aspect of the main project, but naturally I want to put my effort into something that can be extended if needs to, so solid foundation is important. My current main-investigation seems to turn up to dglOpenGL+nxpascal
I might use FMX 2D just for the form and buttons etc. UI, so in the future I woldnt be limited to Windows only. The rendering would be done only to one component on-screen. So far I've only managed to render to TPanel on VLC. Furthermore, nxPascal is VCL-only anyway.
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