Backing to topic.
I've just finished the new animation module. I took more time and effort than expected because initially I planned to add animations as part of the sprite engine as I did with the tile engine (any tile may be animated), but just when I started the implementation of the sprites part I saw it would be better to do not do so. As I've said the tile engine is different: the animation module is part of the tileset. After doing some testing with the tilemap example I think I took the correct decision.
But after that I see the current "definition file" I implemented hasn't a good design, so I'll remove the current procedures and implement a simple scripting system. The engine will not require to use it so a different scripting engine can be used instead.
Tello said I'm at 70% of the alpha version.
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