Why wouldn't it be useful without the source code?
There are many closed sourced game engines out there like Unity, Unreal Engine etc. and they are still very popular. So why do you think that Luna Game Pascal needs to be open sourced to be useful?
Sure Luna Game Pascal needs some good documentation and working examples to become more appealing but since it is still in development and being developed by a single developer (as far as I know) you can't explect it to have same features and same quality as some other game engine that is being developed by a team of hundred or more developers.
If anything except 64 bit is useless then why do big game engines still support creation of 32 bit games?
Any way I think that piradyne would love to offer 64 bit support but from what I have seen it seems that Luna Game Pascal has its own custom compiler. Since creating another custom compiler with 64 bit support is not an easy task I'm guessing piradyne might be currently focusing more on other features in order to gain at least some users for his engine.
You say this like FPC is the only way to go. But it isn't.
Sure Delphi has some flaws but so does FPC. Neither of them is perfect. If one of them would have been perfect then entire Object Pascal Programming community would have switched to that tool already.
Not true. As you can read in the Stack Owerflow question bellow Delphi does also support newer instruction sets.
https://stackoverflow.com/questions/...e-instructions
Any way @Akira13 if you know so much about game engines and how they "should" be made why don't you take reign as project leader of PGDCE and help by leading comunity into making one of the best game engines for Object Pascal?
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