Achieved:
- TChunkManager per frame update (TChunks load, create, unload etc. few items per frame)
- Each TChunk in separate VBO
- Frustrum culling on Camera change (TChunk.InFrustrum = boolean). VBO stays in but does not get drawn if not in frustrum.
- VBO freed on TChunk unload
Managed to introduce annoying stutter effect on fast camera movements.
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