It generates bitmaps, and when you need additional characters it adds them to existing bitmaps, and if out of space it adds a new bitmap, i guess you could use it with that.
character bindings are unicode, the example uses widechar winapi for rendering - we'd need to convert this somehow to freetype2.. freetype1 in lazarus repo is buggy as hell and can't use font hinting.
if you use lazarus utf8string then you can do this to get unicode numbers:
http://wiki.freepascal.org/UTF8_stri...UTF8_codepoint
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