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Thread: Top Down City - Topic Reboot

  1. #11
    Lack of updates here doesn't mean lack of updates in general

    It now compiles and works with FPC, a lot of stuff has been fixed, speed up & improved from physics to renderer, editors..
    Beginnings of networking now exists (enet, currently chat kinda-works)

    There's still no release, but i plan to release somewhen after duke nukem is released
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #12
    Cool.. looking forward to a new demo/release. You have been working on this game for AGES now haha.

    Ah, and I loved the vids in your startpost. I could not try the game itsself (unexpected end of archive).
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #13
    Quote Originally Posted by chronozphere View Post
    Cool.. looking forward to a new demo/release. You have been working on this game for AGES now haha.
    It is amazing that Delfi is still working on this project

  4. #14
    Yeah only about 8 years now it sucks working ALONE on something you like so much.. but i am willing to accept help from you guys..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  5. #15
    Don't think I would be good enough to be of much help (I'm having a blast and many headaches just making a slot machine game LOL!, though most of the headaches are my inability to create what I need in terms of graphics and sounds).

    Out of curiosity, have you done any side projects along the way, general programs or other games/engines etc?

  6. #16
    PGD Staff code_glitch's Avatar
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    I am often pressed for time, but depending on what you need help with I may be of some use there. Looks good (judging by the first demo and youtube links)...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  7. #17
    Hello from the null void!

    This is still being worked on, i restarted work after 2011.

    So now it has networking, uses newton 3, and is being refined weekly, hopefully i can show something useable within a few months.

    Here's a youtube channel with some progress:
    https://www.youtube.com/channel/UCxG...7Xm-ic3KEMB6iA
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #18
    Welcome back. Good to see you're still working in this nice project.
    No signature provided yet.

  9. #19
    Nice videos. You mean it has multiplay under network?
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  10. #20
    Yup, proper multiplayer. It's not shown in the videos, but it works rather well (client-server model), i do hope i can make a video showing this in near future, i made a lot of progress and those videos only show the basic functionality and not active gameplay.
    Last edited by JernejL; 01-06-2018 at 10:45 AM.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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