Results 11 to 13 of 13

Thread: RNL - Realtime Network Library - The opensource reliable UDP network lib for games

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #12
    Server.Inteerruptable sounds like a solution to my problem.

    If I'd integrate it to main loop, wont' it stall everything for duration of timeout? Setting it to 10 might be fine when running both programs on same machine but if it's connected over the inernets won't that drop packets that take longer to travel or some other side effect?

    Thanks for your time.


    By the way, another example project in repo for 'real use' scenario wouldn't hurt With two programs connecting and without all the extra code for network debugging.
    Last edited by laggyluk; 16-09-2018 at 11:51 AM.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •