Hi SilverWarrior!

The reflection can for now be a skytexture, with clouds and maybe a sun. So either a simple texture blended in or a cubeMap.
I'm trying to make it like this one:


His Github: https://github.com/ludwigpe/WaterSimulation
But it's neither Pascal or GLSL, so I have a hard time implementing it in GLScene.

Cheers