Version 1.6.1 is available.

What's new
  • Create or modify voxels with advanced scripting (thanks to Remobject's PascalScript).
  • Create auxiliary voxel buffers at start-up to avoid repetitive memory allocation and de-allocation.
  • Paint-Editing preview changed to be more "eye-friendly". The borders of the rectangle that represents a voxel/pixel, are not black anymore. Instead we use a color similar to the color of the voxel itself.
  • OpenGL rendering clean-up and fixes.
  • Sprite export in 32 angles, sprite export dialog with many options.


Downloads


Screenshots