You can use glsl in parallel with all existing api, you just turn shader on and off with a function.
You can use glsl in parallel with all existing api, you just turn shader on and off with a function.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Bookmarks