Simple space shooter example made by Afterwarp engine.
Complier: Delphi 10.3
https://github.com/Elem8100/2D-SpaceShooter
Download:
https://github.com/Elem8100/2D-Space...aceShooter.rar
Simple space shooter example made by Afterwarp engine.
Complier: Delphi 10.3
https://github.com/Elem8100/2D-SpaceShooter
Download:
https://github.com/Elem8100/2D-Space...aceShooter.rar
Last edited by DraculaLin; 06-08-2020 at 11:23 PM.
That looks very nice.
Nice.
I've taken a look to the sources and seems you're using OBJECTs mixed with CLASSes, and also RECORDs with class methods. Quite an odd way doing things.
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I do this too in my code, depending on what I need. RECORDs when I want to save space or have lots of these objects, or global functionality that doesn't need any inheritance, OBJECTs when I want things on stack but that can have inheritance, to avoid unnecessary allocating memory for things, and CLASSes for general object oriented programming. All depends on what it does and if it needs to be instanced ever.
Existence is pain
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