Thanx Traveler, maybe my "face is new" to you but "yours" are not toFirst let me welcome you to PGD (even though you've been visiting for a while). Always a pleasure to see a new face around
me Me too have started reading some of you guys' tutorials
Anyway, the thing i put attention to is gameplay, it IS harder than tetris
because I wanted it to be so, but i can assure you that the more you play,
the easier it gets
Gfx is from Angy Chan that is a famous doller, you can see some of her
works on www.yumestudio.it (is in english)
About music well, to be honest it comes from chiptunes.org/com/
or something, I just choosen something funny Same for Sfx.
1-Yes, Enter is not working in that game, i confused with another i'mSome minor things:
At the various menuscreens the enter key doesn't seem to work. Perhaps its me, but I tend to use the enter key before spacebar in menus.
A fullscreen option may be nice.
Instructionscreen isn't working (could be a wip I suppose)
Though I personally dont dislike the music, I can understand some people might, so an option to turn if off or at least to decrease/increase the volume, might be good.
I find this game much harder than tetris. Probably because a lot of times the items dont match and so a large tower is easily greated. I am not familiar with the origional game, but the room seems small to me. Perhaps its an idea for us newbies to make it larger? (easy/hard mode)
developing
2-Not sure about this because the gfx would lose in appeal, already tried
but i can add it
3-There is no instruction screen so you just see black, yes it's wip
4-Interesting note, i'll add it soon!
5-In part i answered above but let me add that, as you move in a "step
by step" way if i enlarge the base it would take too much to get from side
to side when columns will be more than 3 items or so... Anyway, keep
practicing
Thanx for your comments, i appreciate them very much!
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