First let me welcome you to PGD (even though you've been visiting for a while). Always a pleasure to see a new face around
Thanx Traveler, maybe my "face is new" to you but "yours" are not to
me Me too have started reading some of you guys' tutorials

Anyway, the thing i put attention to is gameplay, it IS harder than tetris
because I wanted it to be so, but i can assure you that the more you play,
the easier it gets

Gfx is from Angy Chan that is a famous doller, you can see some of her
works on www.yumestudio.it (is in english)

About music well, to be honest it comes from chiptunes.org/com/
or something, I just choosen something funny Same for Sfx.

Some minor things:
At the various menuscreens the enter key doesn't seem to work. Perhaps its me, but I tend to use the enter key before spacebar in menus.
A fullscreen option may be nice.
Instructionscreen isn't working (could be a wip I suppose)
Though I personally dont dislike the music, I can understand some people might, so an option to turn if off or at least to decrease/increase the volume, might be good.
I find this game much harder than tetris. Probably because a lot of times the items dont match and so a large tower is easily greated. I am not familiar with the origional game, but the room seems small to me. Perhaps its an idea for us newbies to make it larger? (easy/hard mode)
1-Yes, Enter is not working in that game, i confused with another i'm
developing
2-Not sure about this because the gfx would lose in appeal, already tried
but i can add it
3-There is no instruction screen so you just see black, yes it's wip
4-Interesting note, i'll add it soon!
5-In part i answered above but let me add that, as you move in a "step
by step" way if i enlarge the base it would take too much to get from side
to side when columns will be more than 3 items or so... Anyway, keep
practicing

Thanx for your comments, i appreciate them very much!