Yes, it uses frame dependant movement for most of input, but animations and counters are FPS independant, the game should kinda behave properly on 450 FPS without vsync, but not the cars - those still need a lot of work and slide around like ice cubesOriginally Posted by Crisp_N_Dry
still fps independant movement isn't a top priority right now since i have other parts to take care of first. And hanks for the feedback
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