Hi! Now I have access to the backbuffer, I want to draw text directly to the surface. How can I read Windows font information to write the pixels?
Hi! Now I have access to the backbuffer, I want to draw text directly to the surface. How can I read Windows font information to write the pixels?
That is the slowest way to wrote text to the screen. Take a look at D3DXFont if you want to use Windows fonts in your app.
Thanks! I will check...
just use billboards to print fonts is my advice. Get a program that makes bmp from true type and go..
Marmin^.Style
Bookmarks