About 1): what about using for braking marks something like particles? You could redraw only when visible and write an array of coordinates, in order to redraw when you reload the level.Originally Posted by kotai
About 2): do you have tried using free instead of destroy?
Some considerations: your game looks wonderful! :shock: Maybe you should try to optimize backgroud. Splitting it in smaller blocks and dynamically loading it could waste a smaller amount of resources, IMHO
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