Which unit do your prefer for writing your TCP/UDP apps?
I want to find one that is not a visual component, simple, small, threaded and without bugs if possible. Any?
Which unit do your prefer for writing your TCP/UDP apps?
I want to find one that is not a visual component, simple, small, threaded and without bugs if possible. Any?
i don't know any.. i've just finished writing an asynchronous server/client class as a wrapper to winsock which isn't that hard to use.
i haven't found out how to make use of threads and winsock yet. i'll most likely make a similar server client wrapper using threads one of these days. i could try posting the code when i do?
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In this component they use threads:
http://bdn.borland.com/homepages/dsp...0/f007_001.htm
I would like to see your code if possible.
a while ago i was told about hawknl:
http://www.hawksoft.com/hawknl/
i was told that it works very well but i haven't tested it yet.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
But the source is written in C language.
And there is a Delphi interface unit for the HawkNL DLL. I've used it myself for a start to a game client/server library that I have never finished.
Not for Delphi but for Lazarus, I've recently released lNet
http://wiki.lazarus.freepascal.org/index.php/LNet
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