Yeah, endless hours of MSN conversations a day before the deadline is a practice field...Originally Posted by speed-focus
[quote="speed-focus"]EDIT2: Your ]
Thanks, fixed.
Yeah, endless hours of MSN conversations a day before the deadline is a practice field...Originally Posted by speed-focus
[quote="speed-focus"]EDIT2: Your ]
Thanks, fixed.
Hehe, I figured you were joking. It just didn't seem like you were being serious, you know?
But I kinda lean towards what speed-focus said... when will you have an alpha/demo for us, Will? Mwuahaha, code, slave, code! :twisted:
Well, I'm not trying to get musicians for MY project! I want more musicians to be apart of this community. My whole point of this post was to get other musicians to start up conversaions about game development and sound and music theory and technical issues. And to help boost the musical and sound content and interest in this site.
Why does the game development world and the musical world have to be so seperated? I'd hate to think that no musicians are interested in the process of making the music to meet a game's technical requirements, or would be comepletely unwilling to share whatever technical knowlage or theory about the musical world... This would make no sense to me.
I want musicians and people that work sound in general to be welcomed here. But with no feedback, it's rather hard. Suggestions
[size=10px]About the game engine's progress: I had posted one some time ago... (In one of my threads about the game's design.) It was only a technical demo showing the player running around a temporarily coded-in map I made on the spot, but it did use actual main character graphics. I have yet to update the one I posted with the climbing routeen I made up, as I am currently trying to add the weapons system and shot handling routeens. Sounds easier than it is. I'm trying to make it more scalable than a simple 'fire in one direction' type of fire. I'm hoping to add several types of weapons like flame throwers, thrown objects, special energy weapons and melee type attacks. It's an sticky process as to deciding how far I want to go with it, yet trying to not break or conflict with any of my current functioning systems I have in place already or will have down the road from now.[/size]
Lol, If I didn't knew LifePower that well, I might've been insulted, but I actually laughted quite hard at the joke. Its good that he adjusted the message though
Speed-Focus, thanks for your reply though. It means alot to me that you posted this.
I find it a simpler task to just do the art/music yourself than to sign on someone competent and willing to help. Just what I've personally encountered.
Not missed, countered.
Even if they're here the likelyhood that music will be contributed for either free or fee is low. Just what I've found, that's all. Just getting them here is just that, participation is what we need.
I think you got my point without knowing it. Allow me to explain it better...
Take a look at the site's content. In the Library and in the articles. It mostly pertains to programming--fair enough, since we are mostly programmers, right? But there is also some information about project management, writting, graphics and audio too. This is a huge part of game development that cannot simply be slapped together with code. There is more technique and skill involved than that.
So... you get artists and musicians in the site posting about all these non-programming topics, discussing issues, reading staff-written content and such.
Stuff people nagging them about your latest projects. Get them talking about their skills and learned tricks. Get someone in the staff who is a musician, graphics artist or is a writter [size=9px](:lol: imagine that a professional writter writting for the site as a writter. )[/size] and add them to the site staff and have them write articles about topics of interest to game musicians or game artists or story writters and game project managers. Also find interesting tutorials and articles about all the these non-programming areas and add them to the library for reference. All this to help encourage the musicians and graphics people to join in the community more.
Thats what this thread is about and thats what I am trying to encourage feedback about. Right now I could care less who has a project that needs music or doesn't thats another topic all together.
So getting back onto topic. Does anyone have any ideas to this end?
The next few posts went off-topic. If you want to follow where the discussion went, go to this thread.
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