Do you mean something like this:
Code:var i: Integer; LRect: TD3DLocked_Rect; Stream: TStream; MemAddr: Pointer; begin Texture.LockRect(0, LRect, nil, 0); for i:= 0 to TextureHeight - 1 do begin // point to location of specific scanline MemAddr:= Pointer(Integer(LRect.Bits) + (LRect.Pitch * i)); // read pixel data from stream Stream.ReadBuffer(MemAddr^, TextureWidth * BytesPerPixel); end; Texture.UnlockRect(0); end;
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