IIRC fxpascal compiles down to vertex/fragment assembler code, but now you want your shaders to be passed to driver as GLSL source.
IIRC fxpascal compiles down to vertex/fragment assembler code, but now you want your shaders to be passed to driver as GLSL source.
There are only 10 types of people in this world; those who understand binary and those who don't.
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