Well, I haven't started on the real graphics yet, but my Sprite and Level editor are comming along quite well. Once I get the Level Editor complete and the scripting engine cleaned up I'll move on to attempting to draw (or borrow) the final graphics. Look for things to change greatly.
Sprite Editor (or manager):
Level Editor
As you can see, the minimap does display much at this time, but it works and the viewing rect re-sizes and allows you to drag to other sections of the screen easily enough.
Framerate is always locked at 60 fps. I'm working on a Retro style game (think back to Zelda). Was going to do something fancier, but in the end I like the old look and feel much more. Now its time to figure out how to manage objects and placement.
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