Yeah, There are some bugs, may be because I didnot read the help of DelphiXGUI,

for the speed: I tried various tricks with TDXDRaw options and managed to get it work at my system display 85FPS, When you are pressing SHIFT while walking the knight ( Falcir ) moves at grater speed and the FPS move a little bit higher I dont know why it is so BTW

Hmm, may be because I am using 24 bit graphics and not 256 ones

The game is still at planning mode, too many things are just experimental

for the strange walking, well, I try it to look not from above but from an angle, hope it is not very confusing but otherwise I will have to recut the tiles i am using and it is very tiring job, I made a delphi prg which reads the tile file and then cuts it into small pieces of 32x32 to be used with the game editor.

This night I decided to try MASKed terrain,
the terrain has two tiles - 1 visual with all graphics as a simple picture
the other tile will be black and white only
black - solid
white -walkable
then the player tile should have the same two tiles
and when one moves the player around it should check whether the
BITWISE adition of the two masks is equal to ZERO, if yes then we do not have overllaping of the walkable with not walkable parts (or the masked ones) but I am not finished it yet, only planning. I think this is the way they did it at the Baldur's Gate 2 Graphic engine, or it looks like it

and the tiles are to be found at:

http://www.molotov.nu/?page=graphics