It works for me now..
It works for me now..
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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cool! It's quite an intense gameplay!
However I'd have two and a half suggestions for improvement!
-make it fullscreen! it would look better and I wouldn't spoil my best games with klicking beside the window.
-use some sort of a custom cursor! I think the little cross is a bit hard to see in the midst of the action! :shock:
-highscore would be cool two, but require a bit more work...
-lith
programming is more than copy and paste!
Thanks for the reply lithander.
Your ideas are much appreciated. I'll add them to the todo-list :
- An extra life after 10k points.
- Little presents that give extra points
- different/more graphics
- high score list
- different cursor
- fullscreen mode, (currently its 640x480)
- menu
- ... (your ideas here? :idea: )
I'm still searching for ways to increase the difficulty but apart from a speed increase, I'm out of ideas...
I think there is 2 ways, either increase/decrease speed, or increase/decrease amount of balloons.
As in, some folks would like to have lots of things to shoot at and good time to shoot them. And others again could have few balloons very fast.
I got it to work at home after you fixed something, so things are good there. Only thing which seems to be abit weird is that sometimes I when I really truly think I hit the balloon I don't.. :twisted:
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Eriken
Maybe also the amount of people could set some sort of level.
How you're going to put in Highscore in all this is another problem ;-)
Other thoughts: There is always the cruel wind ;-) and random speed on the balloons.
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Eriken
Hmm, you got me puzzled there. :roll:Only thing which seems to be abit weird is that sometimes I when I really truly think I hit the balloon I don't.. :twisted:
First, it worked for me the first time (at home/work). Then, some of you say, it doesn't work, so I make some changes, which make it work for some of you. But, as I realised last saterday, didn't work for me (only at home). And now you say it seems to work, but sometimes it doesn't...
AAAH!! :scratch:
Correction there, it does work all the time, but it's just a matter of me thinking I hit the balloon and expect the "pop", and the computer thinking I missed. So the Mouse-issue is solved as far as I'm concerned, it's more a matter of me having to accept that I miss when I think I don't, or check the "popping"-function :-)
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Eriken
Here's another improvement if you want it, if not just call me names and tell me it sucks, I don't mind either way.
What if you made it so that if the player pops ballons of a same colour in succession then they get a score multiplyer or something, this will leave the player with a choice, get the different colour ballon before it runs offscreen or quickly get in another same colour balloon and then go for it. It might make the play more interesting.
Isometric game development blog http://isoenginedev.blogspot.com/
Thanks for the great idea Crisp_N_Dry, I like it a lot
Here's a new to-do list...
- bonus items that fall out of balloons when you pop them.
- catch those items for extra points or special events
- levels.
- extra lives when you reach a number of points
- more balloons with different shapes or colors
- wind which blow balloons in a certain direction
- highscore list
- menu
- bigger screen than 640x480 (fullscreen?)
- pop balloons in a special order for extra points
- a cursur other than the windows cross hair
- your ideas here(?)
Eriken, I've added your wind idea as well.
At first I wasn't sure how to do this because I rather don't see any balloons floating off the left/right side of the screen, but I think I can prevent that with a simple border check...
I've been working on new graphics, here's a tiny preview
A newer version is still not ready, but should be in about two days...
I tried shooting the people but they didn't react . Maybe I missed 'em, though (goddawful computer at work ran it at very low FPS).
"All paid jobs absorb and degrade the mind."
<br />-- Aristotle
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