I've uploaded mine as well: Village_defense_4.rar around 615kb
I've uploaded mine as well: Village_defense_4.rar around 615kb
Hi Guys and Gals, appologies for the delay in answering, but I have been working on a deadline all week-end. I will find out if your files are there and let you know.
btw, if you look at the results page @ http://www.pascalgamedevelopment.com...?p=results&c=1 and look at Stage 4 results, it will tell you if a file has been accpted by the due date. If it says "No submission uploaded" then you know you upload has not been successfull.
These pages are all automated, When WILL gets back I'm sure he could add files sizes etc, to help the contestants confirm that their entry is the correct one.
Uploaded files and sizes so far....
Code:TEAM FILE SIZE ------ ------ Traveler 614 k Outer Reaches Studios 3499 k Michalis Kamburelis 8636 k Stoned Code 142 k AIR 10380 k Leadline Software 4054 k Huehnerschaender 11090 k Eon Clash 7239 k Those 2 Guys 6059 k Marek Mauder 2094 k CairnsGames 4352 k BruteForce 4840 k NecroSOFT 14684 k
Thanks savage!
I noticed Eric and Dean have began to judge stage 3 entries. Excellent! :thumbup:
My game has the biggest file size
(sorry, had to say it)
NecroSOFT - End of line -
It's not the size of your archive that matters, but how you use itOriginally Posted by NecroDOME
( it was there for the saying ).
But that's usually said by people with small archives.
LOL - I know, it juist need to reduce my texture sizes. on the orange enemy's I stick a texture with demensions of 512x512 and you can't even see it unless you have a verry big resolusion screen!
NecroSOFT - End of line -
This shows me whether my upload was successfull but only *after* the deadline passed, which is a little too late If this page is automated, then the submissions for the next stage should be just made visible before that stage completes. For example, right now I should be able to expand "Stage 5" section and see who already uploaded archives for the next stage.Originally Posted by savage
Bookmarks