Thanks

I have got mine running at a steady 80fps (on my machine) no matter what is displayed now. I also have another question...

Because my tiles are somewhat smaller and were stretched in my original version of this game using a group of TImage components, I wanted to do the same thing on this. However when I use the StretchDraw() function, my framerate drops to about 2 or 3fps (from 80)... strange that. Anyone got any ideas? Or will I have to find new larger tilesets.