Some of your comments on my entry were already mentioned in the manual
For the "miss their targets" comment, the important part of the comment is about what happens when a tower misses, as it highlight the issue with the fire control, rather than the "miss their targets" issue, which could eventually become a "feature"
Current fire control prioritization ensures that when one enemy manages to get through, pretty much all subsequent enemies will go through, which ensures a game over. Being able to "ignore" one or two of the enemies in some fashion would mean being able to kill all the other enemies, and taking only one-two losses, ie. no game over. Sorry if that wasn't clear