For the "miss their targets" comment, the important part of the comment is about what happens when a tower misses, as it highlight the issue with the fire control, rather than the "miss their targets" issue, which could eventually become a "feature"Some of your comments on my entry were already mentioned in the manual
Current fire control prioritization ensures that when one enemy manages to get through, pretty much all subsequent enemies will go through, which ensures a game over. Being able to "ignore" one or two of the enemies in some fashion would mean being able to kill all the other enemies, and taking only one-two losses, ie. no game over. Sorry if that wasn't clear
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