MODDED
MODDED
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<br />Federico "FNX" Nisoli
<br />Lead Programmer - FNX Games
<br />http://www.fnxgames.com
<br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
<br /></center>
You should post the modded version for the rest of us to play with . Looks very niceOriginally Posted by FNX
- Jeremy
http://www.eonclash.com/
Lol
Good one FNX :thumbup:
tiles.rar (not as good as yours though ops: )
Well i'm not satisfied of the result yet.. I'm trying lots of tilesets/colorsYou should post the modded version for the rest of us to play with . Looks very nice
until i find the ones i'll say WOW
Anyway it's just the gfx, maybe i'll upload it later this night ok?
<center>
<br />Federico "FNX" Nisoli
<br />Lead Programmer - FNX Games
<br />http://www.fnxgames.com
<br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
<br /></center>
MODDED AGAIN!
here is my last work on the gfx, i hope WILL will like it at least
Here you can download the full game modded Night Stalker 2
Actually there's much work to do with the robots, i've added a skeleton
sprite just as a try but it looks nice anyway
I'll work on the bots soon!
WILL where are you??
<center>
<br />Federico "FNX" Nisoli
<br />Lead Programmer - FNX Games
<br />http://www.fnxgames.com
<br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
<br /></center>
Well so much for build 7 or any other builds... Looks like I have to start from scratch... old laptop died and along with it ALL of the work I had done for the past month(before I left for sea).
That includes the entire ported(to Lazarus) Night Stalker source, the Scorech2D source for my upcoming tutorial series on artillary genre games and a few other little things.
Fortunately thats the worst of it. The good part out of all of it is that I now have a muhc better system. (Toshiba Satellite) /w a 1.6GHz Intel Celeron M and 512MB RAM. A very nice widescreen lcd screen and an ATI RADEON XPRESS 200M (64MB). A nice system which is much higher than I had before. Fully decked out with wifi and USB ports galore.
So a bitter sweet end to my day. At least I didn't lose me side-scroller's source. *whew* I didn't work on it at all durring the last month. :/
I know that feeling. I think many people can relate to you experience.
You couldn't access the HDD from the laptop?
The views expressed on this programme are bloody good ones. - Fred Dagg
Nope.. it was doing the mad clicks. You know that really echoy click that sorrt sounds like 'sprong!'.. yeah.. hardcore messed up. I may try to recover the data from a shop that does it, but... I thjink it's gone. Which is sad because I had done alot as far as sources goes. I established a toolbox of sorts for my game units... fonts, grapics, input, etc...
I can redo it, but it'll take a bit of time...
On the plus side, I've got a decked out graphics card. Well compaired to my old nothing card I had.. :lol: I'll upload the specs later on.
EDIT: It's already up on Delphi3D. I ran GLInfo and got these results.
http://www.delphi3d.net/hardware/vie...hp?report=1597
I think I can play some of the competition entries now.
This little project of mine is on hold for a while until I redo everything.
I have only the UnDelphiX-based source to work from. Has just the basic functionality of the game so I have to restructure everything again. So lets hope that whatever code I remember, I remember well enough to get it right the second time around.
I think I can get away with taking a few shortcuts and remake the helpful units before the rest this time 'round. Perhaps I can fasttrack the parts that took some testing to do before.
Graphics files, conventions and KeyMap-ed controls system is ready made too! So it should be less difficult the second time around to get back to a Build 6 state soon.
I'll be skipping the planned Build 7 and going right to Build 8 next run... so please be patient as I do some damage control and build Rome(or this digital version of it) in a few weeks.
Just a little update!
I've gotten the core code base coverted and back up to spec.
GameMap fully redone with a new 'Robot Respawn' tile (prevents player shots from destroying robots as soon as they are 'created' or respawned).
Player controls and movement redone!
Item pickup & dropping system redone!
Shots system and Robot AI control still needs to be done.
So far it's almost back to Build 6 status. after I get the 'shots' system done I can move to the AI where I'll go past Build 7 and right to Build 8.
More to follow...
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