:shock:
It hurts that your game looks so great!
:shock:
It hurts that your game looks so great!
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Looks great.Originally Posted by NecroDOME
What sort of enemy AI is there?
It looks like they just come straight at you and don't try to dodge?
Also what does the teapot in the left of the screen mean?
Is the switch from side to top compulsory or can the player change that at anytime ingame/ in real time.
Switching is not something the player can do.
The theepot is our special weapon...
AI, not much, ships just fly, don't try to dodge your bullets otherwise it would be too hard; but there are ships that can move aside, but it's not dodging bullets or rockets
NecroSOFT - End of line -
Wow looking good
I like the new weapon... and the Action and the FX.
Keep it up.
BTW did you made the background-music yourself, if not where did you get it :razz:
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Well I guess this is it, the final week of the competition. Only 7 days to go before the judges go back into their secret chambers one more time, to prepare their final judgement.
I wish you all good luck.
And to cheer up Hue, here's a screenshot of the current state of my entry. :mrgreen:
Hey! Looks good Traveler! Nice polish since last Screenies.
That cheers me up, you are right :lol:
I don't have much new to show... I was busy fixing bugs and adding settings/options the last days.
Everything gets fixed slower than I thought. The different screen resolutions eat my time and I am not finished yet. Everytime I play I find new things misplaced by a different screen resolution. This is really annouing. But I learned from that. Next time this has to be counted in from the beginning. Never use absolute screen positions. Always calculate with the aspect ratio of the screen resolution!
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Think this is the last screenshot of our game because we are very near the deadline. We added a new level and offcourse with a boss in it.
More screenshots and ingame movies can offcourse be found on our site
<a href="http://www.greatgamesexperiment.com/user/madwoody/?utm_source=gge&utm_medium=badge_user"><img border="0" alt="Great Games Experiment" title="" src="http://static.greatgamesexperiment.com/badge/user/madwoody/gge400x56.png"></a>
Great job guys!
I am very looking forward playing S.C.A.G.
I think the judges will have a hard time to judge the entrys. What I have seen here within the contest was amazing. I am very curious about the final entrys and I swear, I will play them all until I killed the endboss and reached the ending scene.
It is really funny to see this screenshot thread and read it from the beginning again. The progress of each single game, caught in screenshots and videos is worth a second look.
Thanks to all who took part in this contest. And thanks to all who posted comments and ideas on my entry. I found it VERY helpful to post videos and screenshots of my game, even if I outed my work very early and giving those who posted nothing a kind of advantage. But I fixed many bugs since I published Betas of my game, which I wouldn't have found myself in this short time. I got tons of ideas from people who tried out my game, many of these things influenced my final product. So personally I am happy with the decision of releasing much info about my entry soon.
Thats just a little hint to those who protected their work a little like a secret.
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
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