Are you using Delphi?

If so, just place your render and processing calls in a try-except block and do nothing in except block.


Code:
try
  processgame;
except
end;
Code:
try
  rendergame;
except
end;
As I already mentioned, this is the dirty way. There always is a good reason for exceptions to be thrown. This way you just ignore it, even if the system gets unstable as a result of the error.

Greetings,
Dirk