Are you using Delphi?
If so, just place your render and processing calls in a try-except block and do nothing in except block.
Code:try processgame; except end;As I already mentioned, this is the dirty way. There always is a good reason for exceptions to be thrown. This way you just ignore it, even if the system gets unstable as a result of the error.Code:try rendergame; except end;
Greetings,
Dirk
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