That looks like a nice little library there Sly. I think a reliable UDP protocol is the way to go. If we did use Indy we would have to build this ontop of the current systems.

I think it might help if I gave a little background for my motivation for this prioject. I am working on a system that will require 1000-2000 connections to a server, so what ever libray is used it the server system will need to be able to handle that. I think Indy can accomodate this, I'm not sure SDL_Net can. But this is one of my requirements.

my second is that it needs to be very stable, AFAIK Indy is very stable, it has been around for years and I have very rarely found a problem in the underlying classes.

aidave - I would be interested in more details comments on the problems you had with Indy in AIR.

cairnswm - also you experiences would be usefull.

WILL- Is there any problem with having the discussion for this project here on PGD? Perhaps a section in the Game Libraries and components.