What you want to use is up to you. I found it quite easy to use arrays.I have implemented a record array, is that what you intended me to use?
This assumes you already have reserved an dximagelist item. But yeah, that works as well.dximagelist1.Items[2].picture.LoadFromFile('c:\1.bmp');
Depending how often this is going to happen, it would slow down your game a lot.maybe I have to destroy the sprite and then recreate each time?
I'm not sure what you want, but I'd stay away from the TBackground class, and write your own. It's quite easy to draw a tilemap.
Could you show some code where you're having problems with?
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