Thanx Thats the info i needed.

So.. It looks like Method 1 is fastest.
That's great because my engine already supports method 1. Now I use 2 vertexbuffers.
One for the Console and one for the objects in my scene (so far.. Only a quad and a cube).

I still wonder what you guys do. :razz:

@NecroDome: How many vertexbuffer do you use to render SCAG (how many for the enviroment, enemy's, bosses etc... )