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Thread: 2006 PGD Annual: Stage 6 feedback

  1. #61
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual: Stage 6 feedback

    One thing that sort of made me scratch my head in this competition. This obsession with tanks. [size=9px](and other military craft)[/size] :scratch: What made all you guys choose tanks and planes as your theme? :lol:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #62

    2006 PGD Annual: Stage 6 feedback

    Quote Originally Posted by WILL
    One thing that sort of made me scratch my head in this competition. This obsession with tanks. [size=9px](and other military craft)[/size] :scratch: What made all you guys choose tanks and planes as your theme? :lol:
    Hmmm.... good question. In my case, there were two reasons:

    1. Asphyre eXtreme doesn't support animated meshes in its current release, so I had to use some kind of player an enemys which I can create out of static 3D meshes (tank = corpse + turret, heli = corpse + rotors etc)

    2. I always wanted to make a game in the style of one of my favourite games on the amiga: Firepower

    That's why I personally chose tanks as "theme".
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #63

    2006 PGD Annual: Stage 6 feedback

    Quote Originally Posted by Huehnerschaender
    Hi!

    The screens look very good! is there a playable version for download available?

    Personally, I tried to do some development on Tanx after the compo, but then I stopped it, because I was drained too. I was not able to code senseful stuff for about one week. Now, I have to do some things on a little project for my job and that's why development of Tanx is still stopped. But when I finish the little project I will go on with Tanx.

    By the way, is there a chance to get some feedback how long the judgement will take? It's three weeks now and not a single information about the stage 6 entrys.

    Greetings,
    Dirk
    Hey Dirk

    The game currently has a few annoying bugs that need to be sorted before I'll release a playable version on sulaco.

    I also want to update the AI (HELP AIDAVE) because what we have now is very basic.

    Once I have finished my "Forced Rest Period" I'll look into fixing up Torture Tanks again.
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  4. #64

    2006 PGD Annual: Stage 6 feedback

    Quote Originally Posted by WILL
    McCLaw: Aye! But it looks great.
    Tanks (xuse the pun) Will!!
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  5. #65

    2006 PGD Annual: Stage 6 feedback

    Quote Originally Posted by aidave
    cool McClaw
    lookin forward to playing it
    Thanx bro

    I sent the "broken" version to a designer friend of mine, and he enjoyed it(as is) so it should be a cool game to play eventually.
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  6. #66

    2006 PGD Annual: Stage 6 feedback

    Quote Originally Posted by WILL
    One thing that sort of made me scratch my head in this competition. This obsession with tanks. [size=9px](and other military craft)[/size] :scratch: What made all you guys choose tanks and planes as your theme? :lol:
    Basically Our decision was based on our engine's current capabilities.

    Rage 3D does support inverse kinematics and weighted animation blending, but we have a few memory leaks in the code, so we decided to go with someting a little less hectic.

    Also, the deadlines for the game was pretty steep, and character animation takes quite some time, so we decided that a semi static object (like a tank) would be faster to implement.

    The physics on a tank is also simpler than the physics on a biped.

    We did have to completely redo our physics engine while coding the game entry, so simpler was definately better in our case.
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  7. #67
    idee_fixe
    Guest

    2006 PGD Annual: Stage 6 feedback

    Hurray! Some scores are being posted! I'm on the edge of my seat!

    Eric, I'm just curious, you made a comment that Village Defense didn't have a ending sequence, but you gave them the points for it? I'm just wondering - you don't have to justify the scores to me!

  8. #68

    2006 PGD Annual: Stage 6 feedback

    Coolness!

    Thanks for the comments although they amaze me greatly.

    After quitting the game, the music keeps playing in the background (the .exe doesn't terminate, but even after killing it in the task manager, music still doesn't stop).
    You're the first to mention this problem. It surprises me that even after shutting it down in taskmanager it keeps on playing. :shock: (I have encountered it a couple times with Windows Media Player, so you could say I'm in good company )

    When you quit the game, normal resolution isn't restored untill you kill the .exe in the task manager.
    Could be a result of the previous bug.


    Quote Originally Posted by idee_fix
    Eric, I'm just curious, you made a comment that Village Defense didn't have a ending sequence, but you gave them the points for it? I'm just wondering - you don't have to justify the scores to me!
    Perhaps it is because there is a sequence for losing the game.

  9. #69
    idee_fixe
    Guest

    2006 PGD Annual: Stage 6 feedback

    Traveler - That makes more sense! I just found that that particular comment did not reflect the score, so I was just curious - don't worry, I won't ANALysis everyone's scores.

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