One thing that sort of made me scratch my head in this competition. This obsession with tanks. [size=9px](and other military craft)[/size] :scratch: What made all you guys choose tanks and planes as your theme? :lol:
One thing that sort of made me scratch my head in this competition. This obsession with tanks. [size=9px](and other military craft)[/size] :scratch: What made all you guys choose tanks and planes as your theme? :lol:
Hmmm.... good question. In my case, there were two reasons:Originally Posted by WILL
1. Asphyre eXtreme doesn't support animated meshes in its current release, so I had to use some kind of player an enemys which I can create out of static 3D meshes (tank = corpse + turret, heli = corpse + rotors etc)
2. I always wanted to make a game in the style of one of my favourite games on the amiga: Firepower
That's why I personally chose tanks as "theme".
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Hey DirkOriginally Posted by Huehnerschaender
The game currently has a few annoying bugs that need to be sorted before I'll release a playable version on sulaco.
I also want to update the AI (HELP AIDAVE) because what we have now is very basic.
Once I have finished my "Forced Rest Period" I'll look into fixing up Torture Tanks again.
Tanks (xuse the pun) Will!!Originally Posted by WILL
Thanx broOriginally Posted by aidave
I sent the "broken" version to a designer friend of mine, and he enjoyed it(as is) so it should be a cool game to play eventually.
Basically Our decision was based on our engine's current capabilities.Originally Posted by WILL
Rage 3D does support inverse kinematics and weighted animation blending, but we have a few memory leaks in the code, so we decided to go with someting a little less hectic.
Also, the deadlines for the game was pretty steep, and character animation takes quite some time, so we decided that a semi static object (like a tank) would be faster to implement.
The physics on a tank is also simpler than the physics on a biped.
We did have to completely redo our physics engine while coding the game entry, so simpler was definately better in our case.
Hurray! Some scores are being posted! I'm on the edge of my seat!
Eric, I'm just curious, you made a comment that Village Defense didn't have a ending sequence, but you gave them the points for it? I'm just wondering - you don't have to justify the scores to me!
Coolness!
Thanks for the comments although they amaze me greatly.
You're the first to mention this problem. It surprises me that even after shutting it down in taskmanager it keeps on playing. :shock: (I have encountered it a couple times with Windows Media Player, so you could say I'm in good company )After quitting the game, the music keeps playing in the background (the .exe doesn't terminate, but even after killing it in the task manager, music still doesn't stop).
Could be a result of the previous bug.When you quit the game, normal resolution isn't restored untill you kill the .exe in the task manager.
Perhaps it is because there is a sequence for losing the game.Originally Posted by idee_fix
Traveler - That makes more sense! I just found that that particular comment did not reflect the score, so I was just curious - don't worry, I won't ANALysis everyone's scores.
Bookmarks