I was wrong! textWidth does give its precise pixel length so now I just say
((Dxdraw1.width div 2) - (textwidth(Player2Name+': '+inttostr( points2 ) ) div 2) etc nice.
That avatar of yours is freaking me out by the way
I was wrong! textWidth does give its precise pixel length so now I just say
((Dxdraw1.width div 2) - (textwidth(Player2Name+': '+inttostr( points2 ) ) div 2) etc nice.
That avatar of yours is freaking me out by the way
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