[quote="technomage"]Can you post the ]
Already posted but here you are
http://www.ararat.cz/synapse/
I don't know if it's thread safe..
Btw, afaik the socket api is by itself thread safe, isn't it?
[quote="technomage"]Can you post the ]
Already posted but here you are
http://www.ararat.cz/synapse/
I don't know if it's thread safe..
Btw, afaik the socket api is by itself thread safe, isn't it?
If you save your data in a proprietary format, the owner of the format owns your data.
<br /><A href="http://msx80.blogspot.com">http://msx80.blogspot.com</A>
It's precisely the same as long as you use berkeley sockets. they are implemented with the same names. socket, listen, bind, connect, send, recv, etcOriginally Posted by technomage
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
I don't know.... anyone know?Originally Posted by {MSX}
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I've had a good think about Indy and the other solutions. Now I agree Indy is a large component suite, but it can be used in a non component mode, it is also very stable, thread safe. It's server components are solid and easy to use. All in all I think this is a good basis for a game network.
Speed it the only thing that is an unknown at this point , I don't have much experience with Indy and how it handles large volumes of traffic, so if anyone has any input on Indy from a performance point of view please coment.
I should be able to start with a basic design in a few weeks. Then once people have seen the design they can signup and i'll share out the tasks
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I wrote a game network demo/(start of a network engine) using synapse a while back, if you're interested I can look it up.
The demo shows UDP Client/Server (using broadcast as well) and TCP/IP Client/Server.
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Sounds interesting
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Check the latest version of Blocked (0774) www.blocked.ca
It is now multiplayer capable!
:batman:
Is there an FTP server in PGD I can upload examples to?
[size=9px]BEGIN GEEK CODE BLOCK
<br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
<br />tv b+ DI++ D+ e++ h+ G-
<br />END GEEK CODE BLOCK[/size]
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I came accross this article while doing some Game Engine design research:
http://www.cs.cmu.edu/~ashu/papers/nsdi2006.pdf
Might be an interesting read to someone that actually understands it
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
Sorry, unfortunately we cannot offer such services. PGD does it's best to offer as much as we can, however bandwidth and filespace does remain an issue up to a certan level. We are able to host forums, articles, links the reference library and of course news items with nice pretty graphics, but an FTP server would put us well over the top as it would require a much higher amount of bandwidth and file space from our host. At least this will remain the case while not being publicly funded or financially assisted.Originally Posted by tanffn
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