Thanks for reply. I have old japanese version only, I try do any in.
Regards
Thanks for reply. I have old japanese version only, I try do any in.
Regards
Ijcro.
I have a RumblePad USB, now and only. It is device, than it I can use for work. I haven't got other.
Ijcro.
It is quite possible that if you get it to work with that pad, all others will work too, or atleast there will be a major improvement from 0 to hero
Aaahh... The "new" TDirectDrawSurface things, like DrawAdd still forget the SrcRect parameter in the new version... I know that you like to write every character of DXDraws, so I won't send you any source code, but say if you want me to
(D2DRenderDDS... hmmm... )
(Oh, and I just noticed the same in D2DRenderColDDS )
oh, yea, one more lil bug...
In D2DTexturedOnDDS there are the lines:
FD2DTexture.Texture[I].FloatX2 := SrcX * (SubPatternRect.Right - 1);
FD2DTexture.Texture[I].FloatY2 := SrcY * (SubPatternRect.Bottom - 1);
Those -1s are incorrect...
(At least it clearly seemed so with TDirectDrawSurface's DrawAddCol... After correcting it, I haven't seen anything being drawn badly, so I assume it was incorrect)
Sorry, but I think that I used your code. So you wrote that no. Sorry, sorry.
I had to reorganize methods because it isn't clearly (and some functions forgotten).
Edit: It was refactored...
Ijcro.
I'm pretty sure I have corrected those, but no problem! I guess I might have forgotten to mention you those as well... Anyway, point is the point, those were bugged
I have a problem with undelphix, possibly a bug? When an animation occurs, the sprite flickers once amd because I have many sprites moving, animating they are all disappearing and reappearing.
In delphix original no such thing occurs
yeah there is actually a bug in undelphix 1.07 just switch to undelphix 1.05 or 1.06 it works with no problem..we are just waiting to hear from the undelphix man 'Ijcro'...
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