Well my list of pros would be:Originally Posted by Huehnerschaender
- when heading back for those left behind (and sometimes very needed) repair kits, it takes such a long time to go back and forth, it would kinda help to speed things up a tad.
- it adds a touch of realisim in that the player will actually seek the roads when traveling instead of just driving 'whereever', because it wouldn't matter otherwise.
- adds tactical more tactical choices in the game. "Do I follow the road, which will be faster? Or do I try to play it safe and go around through the mud? And if I get caught while in the mud, what are the odds that I'll be ambushed?"
- it's sort of the purpose of having a paved road (noone would actually pave roads if they didn't actually help vehicles get around. cosidering the real life cost/maintenance of roads, thats expensive 'eye-candy' )
- it's not a really hard thing to impliment
my list of cons include:
- it might take a bit of time to impliment
- tweeking settings will be required
- players might not like the idea and get a bit fustrated.
- if the speed/ manuverability settings make it too much of a difference it could reverse the effect of being a handy enhancement and a hinderance...
My idea of a difference between road vs. dirt/grass/mud movements might be the initial starting acceleration would be higher... as there is more traction on a road. you might be able to 'get going' a bit quicker so that you can avoid stuff easier...
It's one of those ideas that can go either way I guess. :?
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