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Thread: using DXT, DDS files

  1. #1

    using DXT, DDS files

    Hi for all..

    I am a rookie.., but i wont to use dds files..What code.,., How can i load DDS to Asphyre or DelphiX....Thanx VM

  2. #2

    using DXT, DDS files

    go here to get more information
    http://www.afterwarp.net/forum/

  3. #3

    using DXT, DDS files

    Quote Originally Posted by DraculaLin
    go here to get more information
    http://www.afterwarp.net/forum/
    I looked for there but not found (DXT,DDS).....

  4. #4

    using DXT, DDS files

    ....and i have a queastion....
    we can read here.:

    http://reality.artificialstudios.com...tureGuidelines

    citation.:
    *
    While requiring the same amount of video memory, disk and system memory usage is a mere 25% of full RGBA, and the differences are undetectable in most cases. Use full RGBA only when DXT3/5 do not suffice in the both the color and alpha quality department, in highly visible expanses, such as skies. :idea:
    *

    my picture 256*256px (DXTn format)... will be 256Kb(in VRAM), 1/2 or 1/4 * 256KB in RAM ? Thats true ?

  5. #5

    using DXT, DDS files

    DXT2-5 compression is 4:1.
    DXT1 is 8:1.

    So, your bitmap 256x256 will be 64K in video memory. Surely if your card supports DXTn - but all video cards in recent years do.
    There are only 10 types of people in this world; those who understand binary and those who don't.

  6. #6

    using DXT, DDS files

    Quote Originally Posted by Clootie
    DXT2-5 compression is 4:1.
    DXT1 is 8:1.

    So, your bitmap 256x256 will be 64K in video memory. Surely if your card supports DXTn - but all video cards in recent years do.
    ok, thanx.

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