It's nothing special.... one or two jeeps (very low detail), a bomber, and some houses if there is some time left... I am able to do some things myself, but I also have to do textures, programming new features and bugfixing....
It's nothing special.... one or two jeeps (very low detail), a bomber, and some houses if there is some time left... I am able to do some things myself, but I also have to do textures, programming new features and bugfixing....
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Hi guys,
here are some environment improvement screeshots.
New:
- I made dirt tracks
- I made new streets textures (they are seamless now )
- 3 new buildings
- new background textures
- trees can have different sizes, to design more "realistic" forests
more will follow soon. I am on it!
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Unfortunately not now...
This issue seems to occur only on some ATI mobility cihps, like yours.
I have an ATI Radeon 9000 mobility in my laptop and everything works fine, so it is hard to find out what the problem is.
As I only know of your video chipset having this failure, I did not invest any time to do something against it, because there isn't much time left until IGF entry deadline. If there is time left in the end, I will investigate further on, but for now I have to get essential things working first, which have higher priority for the contest.
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
I got to say, I love watching your updates!
I think you should work a bit on the roads, it looks unrealistically prefect. though I don’t know how are the roads in your country but here they have cracks/fixes/patches and so on.. I think it will greatly improve the visual quality of the game.
+ add objects (i.e rocks) to the terrain.
[size=9px]BEGIN GEEK CODE BLOCK
<br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
<br />tv b+ DI++ D+ e++ h+ G-
<br />END GEEK CODE BLOCK[/size]
<br />Create your own GeekCode block at: <a href="">...</a>
Thanks tanffn
You are right... cracks, patches etc would look good on the roads. I didn't think about that before. I will see what I can get onto them shortly.
Rocks and building ruins are already planned. But I am alone and so things need their time...
Also statues and other little objects should find their way into the game until IGF. Hopefully there is enough time to do all this.
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Your welcome
The course you’re taking looks good, how are you with the timetable so far?
Don’t really know you as im relatively new here, but many fall (and not only in game related project) because they plan XYZ but only have time to do Y and since they can’t prioritize they end up with a lot of nothing.. ( :arrow: I hope giving you more things to work on isn’t a problem )
[size=9px]BEGIN GEEK CODE BLOCK
<br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
<br />tv b+ DI++ D+ e++ h+ G-
<br />END GEEK CODE BLOCK[/size]
<br />Create your own GeekCode block at: <a href="">...</a>
Time is short, but I think I can manage to add the most needed features to get our mission plot working.
I am working in software development business, so I know how to plan things, even if this project has lower priority than the projects at work. So I plan my spare time and substract a good amount of it for family and such things. The left time is what I plan to use for this project (I will not use the name Tanx anymore, the title has already changed, so don't wonder -> An announcement will follow soon).
The only thing which is not clear how to manage is testing. I think I will publish a beta one or two weeks before the deadline and collect bugs from everyone who is interested in playing the game. The biggest issues will then be fixed. Hopefully there are not too many
For the motivation I have WILL on my side, who asks me every day about progress of this and that... Sometimes I really feel constrained by him *lol* But thats no criticism, it's very good this way. I need this! I am good working under pressure. Thats what my boss says, too
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
I'll test for you. I've been a beta tester before and have the time to test during the week. Just send me a PM with details about how to get the files and what you want me to be on the lookout for.
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