Only class that has changed name so far is the phxWindow -> phxFrame because the Window class in the gui engine. I have no plans on changing any other namesOriginally Posted by cairnswm
Yeah, i know this, one compiler directive delphi doesn't like and a helper function in the sprite engine that currently uses overloaded operators.Originally Posted by cairnswm
No big stuff but havent had time to test it out in delphi yet.
I'm currently working on the paricle engine, it will be a hybrid between the GLX particle engine and the XParticle of apshyre. I felt the apshyre engine a bit limited in my own taste so i wrote a new one from scratch
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