It works fine for me. I have XP Pro sp2 as well. Well done tanffnOriginally Posted by tanffn
It works fine for me. I have XP Pro sp2 as well. Well done tanffnOriginally Posted by tanffn
It's not a bad thing (may even be preferable to some). But it does add a professional touch to the appOriginally Posted by savage
Generally it works for me, but in your demo, the TImage freezes after several drags.... Then it doesn't render anymore, no matter if I drag or not.
Greetings,
Dirk
WinXP SP2
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Donno Huehnerschaender, maybe its something todo with TImage or TCavas and the fact that I didn't sync..
Anyway it was only to show the genral idea, I stated in the code its not the "proper way".
If many insist on working with Timage (which I doubt) I can debug the app.. :?
What's your computer spec? maybe its something to do with the CPU or its utilization(?)
I tested it on K7-1200, 1GB ram, with a crappy PCI video card. i'll try it at home as well.
[size=9px]BEGIN GEEK CODE BLOCK
<br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
<br />tv b+ DI++ D+ e++ h+ G-
<br />END GEEK CODE BLOCK[/size]
<br />Create your own GeekCode block at: <a href="">...</a>
I get the same effect but very infrequently. Sometimes the TImage disappears altogether, but the other form labels continue to update :?Originally Posted by Huehnerschaender
The numbers in the timage stop updating after a short time. The image itself often dissapears. Numbers don't usually go higher than 10-15. I have run it about 6-8 times. Even recompiled it.
This is on windows xp sp2. 3 Ghz hyper threaded cpu, nividia 7800gs.
I go it to run up to 78 just before.
The views expressed on this programme are bloody good ones. - Fred Dagg
Tried it at home, XP3500-939pin (or something like that :roll: ) and I did encounter this problem as well..
The Image will disappear when you hide the window (move something over it) / background redraw as it is draws to the canvas.
NO idea way, first time I’ve seen it this kind of problem.. I wander where does the Image go.. :eh:
[size=9px]BEGIN GEEK CODE BLOCK
<br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
<br />tv b+ DI++ D+ e++ h+ G-
<br />END GEEK CODE BLOCK[/size]
<br />Create your own GeekCode block at: <a href="">...</a>
This might have been said, and I might be behind. The rendering stops if form is set to Drag mode. Set the main form to dock.
In dock mode, clicking the main bar will not stop the timers or anything else. I had this very same problem with my project, it seems threaddedtimer carries on, dxtimer and other processes completely stop.
Use:
Object insprector Dragkind>>DKdock
Bookmarks