Oh yeah... I remember Dirk and I talking about models and what works best in the engine due to it's current state. (There is not much time to change it either so we are stuck to this as a rule for pre-IGF.)

The easiest things for him to add in-game are things that are more rectangular or circular. Tirangles and diagonal polys will kill the engine fast. So when you guys are making the models please keep this in mind so that they will be easy to render in-game.


The things I find I need the most for mission map design right now in order of importance;

- buildings (a hangar like building and a few different looking base buildings)
- rocks and bolders
- bomber plane
- smaller old brick walls(not a high as these huge base walls)
- tank obsticles (remember those WWII things that would be on the beaches that the allies would storm?)
- barbed wire fence (I can find examples if you need, I want to see if this will fit, it'll be a huge benifit if I can use this...)