Hello,
We are looking for a replacement to unDelphix, which we used in our first to games (1848 and For Liberty!). You can take a look at the games here:
http://www.battlefront.com/
1848 is completely FREE and For Liberty! has a demo.
We feel that it is time now to move on to a new engine. In our experience DelphiX has speed and stability problems with alpha blending and it consumes too much memory.
Which engine would you recommend?
Our requirements:
- We only use 2D
- LOTS of sprites (For Liberty has 1000 sprites per theater and each has 12 animation phases). At one time there are often more than 300 sprites on the canvas.
- Memory consumption should be optimized (compressed imagelist or some other method). Or at least 8-bit sprites should not eat the same amount of memory as 24 bit sprites like in unDelphix.
- Ability to handle huge maps. The map in For Liberty! is 3500x8000 pixels and even at 16 bit color depth it eats up a LOT of memory.
- Fast alpha blending is needed for our sprites.
- An advanced native GUI for the engine would be a nice bonus (currently we use standard forms to display info).
Should we try Omega, Asphyre or something else? A low cost (<$5000) commercial engine is no problem either.
Thanks for your help
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