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Thread: S2DL questions

  1. #11
    Co-Founder / PGD Elder WILL's Avatar
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    S2DL questions

    SDL is the library, like DirectX and OpenGL/OpenAL, etc... this we both know.

    But JEDI-SDL is a library that encompases the functionality of SDL into, if you will, an outer shell of that library.

    This forum is for JEDI-SDL, not just any SDL library. Much like the (Un)DelphiX forum is for it's component suite.

    If S2DL does not use or require JEDI-SDL or does not enhance JEDI-SDL in any way then it does not belong here.
    Jason McMillen
    Pascal Game Development
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  2. #12
    Co-Founder / PGD Elder WILL's Avatar
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    S2DL questions

    SDL is the library, like DirectX and OpenGL/OpenAL, etc... this we both know.

    But JEDI-SDL is a library that encompases the functionality of SDL into, if you will, an outer shell of that library.

    This forum is for JEDI-SDL, not just any SDL library. Much like the (Un)DelphiX forum is for it's component suite.

    If S2DL does not use or require JEDI-SDL or does not enhance JEDI-SDL in any way then it does not belong here.

    No knowing where else to put this right now, I'll leave these S2DL topics here for the meantime, but we should collectively decide where they are best suited.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #13
    Legendary Member cairnswm's Avatar
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    S2DL questions

    S2DL enhances JEDI-SDL - it wraps the JEDI-SDL calls into classes.

    S2DL cannot function without JEDI-SDL being installed - it is NOT a new set of SDL wrappers.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
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  4. #14
    Co-Founder / PGD Elder WILL's Avatar
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    S2DL questions

    Ok so it's an enhancement that takes standard JEDI-SDL calls and puts them into class objects so the library becomes all object based?

    I didn't get that from what you posted previously.

    Ok thats fine then it does belong here. I just wanted to confirm. (And also so I can also set others straight in the future.)
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #15

    S2DL questions

    Quote Originally Posted by jdarling
    @paul_nicholls: Any chance you would put that up as a download with a compiling sample?
    Hi Jeremy, I will have to make up a stand-alone demo app for the shader code as at the moment I only use it in my AbaloneGL game but that shouldn't be too difficult

    cheers,
    Paul.
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