[quote="Nitrogen"]It's probably nothing to do with the actual OpenGL calls being made, but rather, with the ]
I thought maybe that Lazarus/Freepascal wasn't calling the Initialization and Finalization sections of the GL and GLU pas files as breakpoints don't stop the program there.
So I added the
LoadOpenGL( GLLibName );
LoadGLu( GLuLibName );
and
FreeGLu;
FreeOpenGL
calls around running the main program but it still crashes
Any ideas?
cheers,
Paul.
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