I tried OpenAL, and I think it's pretty cool with Opengl.
But There's something I still haven't understood (I tried googling without success) :
* You can play Ogg music
* You can play Wave samples
In all the examples i've seen, the sound buffers are generated at the same time, some times using an array. But how can I load sound for a particulary event ?
for example :
playing another music when the current one has ended[/list]
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