it uses rather odd, not so compatible glut headers, just look for glutInit(MS_LIB); and replace it with the glut initialization that you use.Originally Posted by fire.tiger
it uses rather odd, not so compatible glut headers, just look for glutInit(MS_LIB); and replace it with the glut initialization that you use.Originally Posted by fire.tiger
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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