it also helps sorting geometry by texture, every time you bind a different texture, it will cost you some more miliseconds. less switching = faster.
it also helps sorting geometry by texture, every time you bind a different texture, it will cost you some more miliseconds. less switching = faster.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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